Since the Atlantis II is submersible, it can come to close range to a target submerged and rise to destroy it. If you need to bombard land or destroy units from a distance, use Battleships. As such, the Atlantis II is only useful in direct combat and cannot be used to shell land targets. The Atlantis II has a very low range (50, compared to the Poseidon's 128). Its large size easily backs up its menacing looks, though this comes at the cost of sluggish movement speed. The fact that it can submerge makes it a very deadly assassin-type unit (it can destroy targets of opportunity, like naval factories). However it lacks anti-air weaponry, but it can be easily protected by the Wasps it creates itself or by simply submerging (unless you're up against torpedo bombing Eagle Eyes). It is also equipped with relatively powerful torpedo weaponry, making it even more effective at naval combat. In direct combat with a Battleship, the Atlantis II will win easily. For almost the same price as the Poseidon, the Atlantis has more health, more weaponry, and is more combat capable than the Battleship. Too big to be created from a Naval Gantry, the Atlantis, like its cybran counterpart, has to be built, as a 'structure' by an engineer or the ACU in open waters.Ĭontrary to popular belief, the Atlantis II is a very powerful unit, not just a "submersible movable factory". However it does not have anti-air capabilities. The Atlantis II Experimental Aircraft Carrier is a UEF minor experimental unit designed to produce air units, engage submarines, and even bombard shore targets with battleship-class weaponry.
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